Sunday, September 28, 2014

Taking Damage finished!

And with this one done, all I have to do yet is the Magic type attack. This one could be harder than all the rest. I don't have a plan on what it'll look like yet. I might sit on it and wait until I'm sure of what I want the attack to look like. I'm kind of sad I stuck with the original pixel art base frame from years ago instead of updating it. At least I know the next batch of dragons will look better. My pixel blending and detail skills have grown by leaps and bounds since ... when ever I first made the base down frame.

For these Damage animations, the actual attack has it's own animated effect (a slash, a flame, etc) that will be displayed on or around the dragon. This will allow for a wide variety of abilities to be used without having a giant amount of animations required.

I'll be refocusing on some more coding this week, but I'll also be doing some off computer work. This means doing some enemy monster sketches and ideas (such as the briar boar).

Taking Damage animation

Damaged animation!
This one is done.

This other one I'm still working on. All I need are the tween frames between the damage snap key frame and the base pose key frame. Tween being the smoother frames between key frames.

Wednesday, September 24, 2014

And yet more animations!

Fainting animations DONE! Yay! I'm so close to having the whole set of animations done for a breed of dragon. No... I'm not procrastinating the coding part by doing animations...

>.> Yea.. I am procrastinating. I promise to focus on coding next week.I only have two more animation sets to do for the European Dragon; Taking damage and ability attack.

Tuesday, September 23, 2014

More animation!

And I'm done the other basic attack! Next I need to finish the fainting animation. I took out the 1 second pause just because I did.

Monday, September 8, 2014