The animation for the special move is way out of scope from what I originally wanted, but I'm willing to overlook it since I want the first dragon breed to have a really great special. The animation IS coming along pretty nicely. I'm about half way through it.
On the other side, I was able to code a tile picker finally. I'm fairly confident that it'll be easy to do the rest of the stuff now that this is out of the way.
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