You can find my original Pazuzu character on my portfolio site if you really want to see it. I decided a bit back before I moved to Vancouver to redo this character. Originally it was hastily done while creating all the assets for Tribes of the Eternal Moon. While this character was a bit of an after thought and for the most part, wasn't even supposed to be textured, I powered through it as I put together my demo reel in the last month of Full Sail. Given that I've learned quite a bit and I've kept at enhancing my skills, I decided he needed a make over (only doing him as a bust).
So here is the old Pazuzu, God of Pestilence.
Sculpted
Edge Flow- untriangulated
Basic Diffuse texture added
Now what I ended up doing is making him into a bust, fixing his edgeflow, going back in and fixing some of his anatomy, like his jaw which the new one now closes perfectly with bared teeth overlapping nicely. I also didn't like flaps of skin hanging down either and so I changed those to be a leather patch nailed into his bone. =D
This shows the newer sculpted version. For those who don't know, the colored squares are checkers used to make sure the UVs, or textured area on the model match in size, and also aren't skewed or wrong in some way. The flesh to bone area on the muzzle now has... a fleshy area of skinless tissue. These are all just screen caps in maya by the way.
As you can see the edge flow is much more organic. The leather strap area has a max stretch (current mouth position) and will fold over when the mouth closes. The 5 star is located in a relatively safe place in terms of potential animation deformation. I'd say this is still a medium quality in terms of poly count like the original.
I've been neglecting the Spikes and collar so far and just started going into painting the diffuse. This time I'm not spending 2 hours to texture the entire character like before, and I'm hand painting the bust like I wanted to do with the original. At this moment I have hardly touched the diffuse other than to block it out. I've been working on some pick up items and such for another project, and getting my citizenship/sin/applications for jobs done otherwise. I will be taking breaks at some point to get his diffuse going this week though. =D nothing better than taking a break to paint!
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